1.
INICIAL RITUAL
It’s a welcome procedure, where three
people are selected, to enter in a small room, blindfolded. The background music is some pagan Indian genre. The
blindfolded participants are conducted in the room, walking toward a table where
they will lie down. They will be touched by a lot of things instruments (the
ideal will be music instruments). In the end, they are brought to a chair,
where they can take the blindfold and understand now they perceived the room in
a totally different. This is for them to be open minded, in the other side of
the table sitting will be the coordinators that will ask what they felt, if they
liked and why they choose the exchange/training course (more question can be
made)
2. NAME AND MOVEMENT
In circle, someone starts by saying
his/her name and making a movement, after everyone will repeat the movement.
Once the circle has done a complete circuit, the same person that started now
makes a movement of someone else (imitates a movement without saying the author’s
name). When the movement is recognized, the author of the movement starts to
imitate a movement of another person, and the game continues.
3. INTRODUCING ME AND YOU
Everyone walks around shake hands and
whisper his name, age and country. After the some seconds, the participants
will continue to walk, shake hands and tell the other person’s name, age and
country (whom they are shaking hands) the person then reciprocally says the
other person information as well.
4. TIES AND LIES
As a good Ice-Breaker, each person
cuts one sheet of paper in form of tie and with a dress pin puts in his/her
clothes, after writing three sentences (two to be entirely true and one to be a
lie). When everyone has their one tie, they start to walk and chat - trying to
discover which the other person’s lie is, and to get more knowledge of the other
person with the true sentences.
5. CONTACT DANCE
Starts with music, everyone walks in
the room. At some point the coordinator of the game starts to deliver small tasks, like if someone cross
with another person, they should smile - the variations are infinitive (individual
actions: smile, blinking, etc…. ; or collective
actions: hug, hand shake an hi5, etc…)
6. SAMURAI
The group is divided in two. There
will be one central person from each team that should be front of the team and
front to front to the other person of the other group. They will do an air
attack like they were imaginary samurais with imaginary swords, the other will
reply with defense and counter attack, everything done with space and without
touching each other (the rest of the team copy their personal step after) After
six movements, people from the center change with other people from their group
7. BOOM
In a circle, the person designated to
go first says the number "1", and each participant thenceforth counts
one number in turn. However, the participants must replace every number
divisible by 7 (e.g. 14, 21) or containing the digit 7 (e.g. 17, 27, 72) with
"BOOM". Who does an error is out of the game
8. PIFF PAFF
One participant will be in the middle
of the circle. He will shoot someone by pointing the finger and saying “PIFF”,
the shot participant must go down, and the lateral participants should be fast
to kill each other, by pointing and saying “PAFF”. Normally goes to the middle
the person that was shot with “PAFF”, it can happen that the lateral shooter
said “PIFF” instead of “PAFF”, so the participant goes to the middle and it can
also happen had the person shot with “PIFF” didn’t went down, so he/she should
go to the middle.
9. HIPERBOLIC CIRCLE
In a circle, the first person does a
normal movement (some action/dance/jump, etc), the second does the same
movement but in a larger way, the third person does in a very exaggerated way,
then the fourth person starts again with a normal movement and so on (this game
goes in circle and always go three in three participants)
10. CRYSTAL
In circle, one person goes to the
middle and strikes a pose, another person goes to the middle stays in contact
with the first person and strikes a pose, and so on, until everyone is
connected. Then they slowly return to their initial position and repeat the
process.
11. SCULPTURE
The participants will get in small
groups of two people. There will be music in the background. One person will
close the eyes, while the partner will move his/her articulations in order to
create a sculpture. Then the technique will be use in vice-versa, the other
will close the eyes, while the other will now have the active role as sculptor.
12. FILL THE GAP
12. FILL THE GAP
A volunteer will go to the middle of
the circle and strike a pose, another volunteer will approach and try to fill
the gaps, one by one, or in combinations. He should fill the gap four times,
then strike a pose and a new volunteer will come and do the same, fill the gaps
four times, while the first volunteer return to his/her original place on the
circle.
13. CHAIR RUNING
Every participant will be in circle
and sat on a chair. The coordinator while say an affirmation (e.g.: I like
cats) or negation. Taking in consideration the example, the participants that
like cats move to the next chair, if the chair is not empty, they should sit in
the other person lap. If it happens that the person can only move if there is
no one in their lap. The game finishes when one of the participants was able to
return to his/her place by doing a full circuit.
14. EYES CLOSED
Outside, the participants will get in
groups of two. One will close the eyes and the other will guide him/her. Then
they will change positions.
15. ENERGY POWER
The participants will get in small
groups of two people. One of them will close the eyes, while the other, without
touching will move the hand around the partner’s body (e.g. head, arms) during
a relaxing music. Then the technique will be use in vice-versa, the other will
close the eyes, while the other will now have the active role.
16. SIAMESE TWINS
Starts with music, everyone walks in
the room. At some point the coordinator of the game starts to deliver the task
that the participants should connect one part of the body and walk as if they
were truly connected. After they join of group of two to another group of two,
the coordinator will join the entire group in one. The participants will be set
free the same mode they were put together, slowly and following orders.
17. MOUNTAINS
The group is divided in two teams.
Each group does one line, and these two lines are separate for at least 5
meters. With an imaginary background story, people from one group will yell to
the other at (everyone at the same time), after the other group will answer the
same way. This is a good exercise for understanding communication and for
making people active and energized with the screams.
18. EPICENTER NOW
This is an evaluation moment. There
must be construct a large square, and explained that each person should put one
of their shoes were they feel like, having in considerate that the edges of the
square means that they feel far from the group, and the center means they are
extremely happy with everything. Then people should speak why they feel that
way and what they can do (not what other people should do) to feel better. This
is a general approach and gives people more freedom to speak about what they
desire.
19. EPIC FIVE FINGERS
Other approach to evaluation with
different objectives is the use of the fingers, giving them meaning. The first
finger/digit is the thumb (the good things), followed by index finger
(important things), middle finger (the worst thing), ring finger (connections),
and little finger/pinky (what needs to be improved). This is a much more
specific approach and can miss some things.
20. YOUTHPASS MOMENT
This is the last circle game. In the
middle there will be all YouthPass spead, a volunteer will go and grab one, read
the name (for him/her) and will represent that person (which has the name
written in the YouthPass) with sound and gestures. Everyone can try to guess.
When the imitation is recognized, the person imitated will go to the center,
shake hands and receive his/her YouthPass, and then it will be his/her turn to
grab randomly a YouthPass from the center and represent the person identified
in the certificate. This last until the last person receives the youth pass.
Addition by Juraj Háder:
Addition by Juraj Háder:
2
21. Name game – sheet/blancet
The group is divided into two small groups. There is a sheet/blancet between these groups. There is one person from each team in front of the sheet. When the sheet fall down, the person in front of sheet must say the name of the other person. The person, who is faster, take the other person to their team.
21. Name game – sheet/blancet
The group is divided into two small groups. There is a sheet/blancet between these groups. There is one person from each team in front of the sheet. When the sheet fall down, the person in front of sheet must say the name of the other person. The person, who is faster, take the other person to their team.
22. Name game
It
is a rhythmic game. There are four claps. One person starts with two claps.
Then the third one is for telling his/her name and the last clap is for the
name of other person. This person continue in a same way. First two claps are
free, then his/her name and then the name of other person.
23. Walking in area with speed
People
walks in a space. They must fill up the space and walking with given speed.
Walking and contact
others – by smile, eye contact…
During
walking people realte the contact with other by eye contact, smile, touching
etc.
24 . Machine
Machine
is very similar to the crystal but obviously there aren’t so many people. The
main different is that people doesn’t make a freeze but do some movement and
voice. The movement and voice is a key how to join the machine.
25. Horse
riding game
It
is an energizer game. You are in a horse race. You drive a horse through
barriers. There in a man, girl or a kid sometimes. Every person has got its own
movement.
26. sculpture
and sculptor
One
person is sculptor and makes from the second person a sculpture. It is good for
discovering possibilities, what you can do with your body.
27. Sitting
game
It
is an energizer game. You sit on a chair. Your goal is to make a whole circle
and sit on your chair again. The problem is that you can move only when you agree
with sentence of a leader (e.g. I have a sister, I like chocolate etc.) If
someone sits on you, you cannot move even if you agree with sentence.
28. Outsider
There
is a group and they think up only one possibility how to get in a circle (e.g.
kiss a cheek or make a roll). One person is out and guessing how to get in.
29. Pose and fill the gap
One
person goes to the circle, the second join him, then the third person join
them. Then thi first person makes a new position. The point is to fill the small
area.
30. Blind
game
Blind
game is a team building game. One is the leader and leads the second person in
an area. The second one is blind and sees nothing. He/she must believe to
leader for 100%.
31. Spider
web
Spider
web is very interesting team building game. The group must pass the spider web.
Each hole can be used one or two times max. It is very important to make a good
strategy and work as a group.
32. Approaching game
People
are in two lines in front of each other. One of them goes nearer and nearer to
the second one with some feel (e.g. anger). Then the person goes back.
33. Stop/ Clapping improvisation
Two
people improvise on some theme, when someone claps one’s hands, people stay in
freeze. This person changes someone in a stage and continues with totally
different theme.
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