Arriving to Aszód Children's Home |
"My experiences in Aszód Children's Home, was an unexpected journey. The first think that crossed my mind was that we were going to work with children. But… after arriving there and watching the iron structure decorating the windows, it gave me a sensation of a prison, and extremely unpleasant thoughts. Once inside, things changed by magic, paintings and sculptures everywhere, a living gallery, a house full of live and energy. The children were shy in the beginning, the group of children behaved well. They were actually teenagers. Compare with other groups, the group were I was, was good. We manage to establish a good connection with them. They enjoyed most of the games we play with them. They also enjoyed the playback theater methods, although for some teenagers it was easier to express, for the others theater and representation of emotions was harder. In the end the teenagers were not shy at all. They were speaking was much as they could, but still they were respectful and would pause their lungs to hear our words. It was an overwhelming experience, everyone enjoyed and waved goodbye with a true smile." David Rafael Silva
First group's programme:
1.General introduction
2. Energizer game
Pif-Paf Game: make people be alert and concentrate in a circle-the person in the
middle has to point someone and the neighbors has react fast, the slowest has
to go to the middle and continue the game.
3.Space game
Walk and say “hello” in different
languages and different ways
1. Sharing names and movement in a circle and the group repeats 3 times.
2. Ball name game: you throw
the ball to someone and say his name.
3. Blanket name: two groups
have to sit down then a blanket separate the groups and when the blanket falls
down the first person have to say quickly the name of the person who sitting
behind the blanket and the slower has to join the other group.
5. Imagination Game
The River Game (warm up the voice)-Two groups have to stand in two opposite sides of the
room then the one of the groups has to deliver information by using
imagination. The aim is to use voice effectively to be able to be heard.
6.Break
7. Energizer Game
Banana Game: A happy dance game.
8. Music Games
The goal of the game is to make participants to make children aware of how individual abilities
turn to one group performance.
1. Sound repetition: every
participant has to give a rhythm and repeat in order.
2. Music improvisation: Every
participant has to improvise with one instrument and join the group with a
sound or noise.
9. Preparation for Play back theater
Increasing expressions and moves: In a circle the first person has to do
one move or sound and the second has to increase it and the third person has to
increase it more.
10. Play back theater performance
1. Performing the stories of the children with the playback theater
techniques
2. Involving the children in the performances teaching them the theater
techniques
11. Feedback circle
Talk about the session.
Second group's programme:
1. Name
game – movement and names connected: People stand in the circle and tell their
names out loud and connected with the move and the others had to repeat their
moves and think up their own.
2. Clapping
name game: people sit in a circle and clap their hands to the rhythm while
telling theirs and somebody else’s name. The person whose name was told has to
clap their hands and tells again another person’s name.
3.Horse-riding
game: people standing in a circle and act out different scenarios from horse
riding race.
4. Walking
game: people walk freely around the room and discover the space while altering
the speed of their walking based on the numbers the leader shouted. It included
freezing in space whenever the leader shouted “stop”. Next step was for people
to pair up and show the feelings the leader defined. The last phase of the game
was to freeze in a group.
5. Dancing
game: Half of the group is given some musical instruments which they start
playing while the rest of the group dances to the music by each time copying
one member of the group.
6. Samurai
game: The group is divided into two and facing each other act out a fight by
having one leader in front of each group whose moves the rest of the group
copies.
7. Pif-Puf
game: People stand in a circle with one
person standing in the middle. When this person points their “gun” at somebody
that person goes down and the people standing on the two sides of this person
quickly point the gun at each other. The person who is faster wins. The other
ones leave the circle.
8. Sculpture
game: People are standing in a line and
freeze in a move one after each other while expressing one particular feeling
which can be love or hatred. Instead of feelings whole stories can be acted out
with this technique.
9. Echo
game: Five people stand in a “V-form”.
The person standing at the bottom of the “V” acts out the feeling while one by
one the people behind copy and intensify this feeling.
10., The
secret mail in acting: One person makes up a story and show it to one person in
the room while the rest of a people are out. People come into the room one by
one act out the story showed by the previous person. And the end of the game
people can see the differences between the original and the last version of the
story.
11., Sculpture
game: People are standing in a line and
freeze in a move one after each other while expressing one particular feeling
which can be love or hatred because it is important for their soul whose is all
the time destroying by the society which don’t like them because they are
criminals who kill each other or selling the drugs which they produce in their
houses where they live with their parents who was born by their parents.
Third group's programme:
1. Fill
the gap
Aim: To see the place we are going to use
Description: We walk around the room trying to fill
the empty spaces
2. Eye
contact
Aim: create connection with each other
Description: As we walk around the room we keep eye
contact with the persons we meet.
3. Name
and Movement
Aim: To know the names of the others
Description: We stay in a circle and one by one say
our name and make a movement
4. Blanket
Game
Aim: repeat names
Description: we divide into 2 teams, we are separated
with a blanket. One person from each team stays in the front. When the blanket
falls thepersons in the front try to remember each others names.
5. River
game
Aim: make physical contact
Description: the whole team has to cross an imaginaru
river by steping on imaginary rocks. Only 3 persons can stay every time on each
rock.
6. Change
speed
Aim: to give
energy and get closer to each other
Description: we walk around the room with speed from 1
to 10. Little by little we decrease the space we have.
7. Banana
song
Aim: to give energy
Description: we are in a circle and we sing the banana
song and doing the choreography at the same time. We increase the speed of the
movements little by little.
8. Pif
puf game
Aim: to keep concentration
Decription: we are in a circle. One stays in the
middle. He “shoots” one person saying “pif”. This person has to fall down and
the two persons next to him(one left one right) have to “shoot” each other
saying “paf”.
9. Horse
game
Aim: to give energy
Description: we are in circle and the one in the
middle give the rhythm. The rest imitate his movements that are like in a horse
race.
10. Prison
game
Aim: prepare to use voice
Description: we divide in 2 teams and stay in 2 lines
one infront of the other. We pretend we are in prison. The first line screams
to the other and then the second does the same.
11. Samurai
game
Aim: to prepare for the play playback technique
“choir”
Description: we divide in 2 teams. One person from
each team stands in the front and daoes a samurai movement. The rest of the
team imitates him. The other team has to react to his movement and then make a
new one.
12. Echo
technique
Aim: to intensify feeling and movements
Description: 5 persons stay in a V form. The first one
makes a movement and then the two behind repeat the movement but with more
tension and then the last two do the same with even more tension.
Then, the team has to play a story with the echo
technique. The story has to be divided in 3 parts.
13. Feedback
Aim: establish positive feeling and talk about
everybody’s impressions and thoughts.
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